VaWiPe: The Powerful Strategy That Nobody Knows About

In one of my clan wars this week, we were up by a ton with not much time left so I decided that I would have a little fun and try some new armies out. I had never used Valkyries much before and I wanted to see how much better they were now. Then I wanted to throw in my two favorite troops, one of which has extremely high amount of hitpoints. Those two troops were the wizard and the P.E.K.K.A, both high-damage dealing troops. The last thing I needed to do was add in a few wallbreakers so the Valkyries and P.E.K.K.A’s would just walk around the base as the they always do and also some archers to lure out the CC. Then add a rage and two heal spells and that’s it!

What Types of Bases to Look For


For this strategy, you are going to look for very compact bases that will allow you to direct your wallbreakers to the core, which mean that shouldn’t have  a ton of compartments. At the same time, you don’t want each compartment to be too big or else the Valkyries and P.E.K.K.A’s would simply go the wrong way. The base must be compact so the Valkyries can capitalize on their newfound ability to optimize their attack position.

How to Attack


The first thing you will want to do is try to lure out the enemy Clan Castle and then kill them using wizards, heroes, your clan castle, or what ever you want. Next placed a few wizards near the planned spot of entry to clear away outside buildings. Next, drop one valkyrie as a distraction and then deeply a few wallbreakers. If the buildings inside the wall are the close building, good job. I an outside building is closer, destroy it with a wizard so your Valkyries won’t run around the base instead of through it. Now comes the real attack. First, drop your Barbarian King , followed by the P.E.K.K.A’s. Then drop in all of your valkyries and your wizards and finally your Archer Queen. Drop in a few more wallbreakers to breach the next layer and then drop rage spells and heal spells when you feel they are necessary. Lastly, sit back and relax while your troops make quick work of the base.

Let’s Put the Spotlight on the Wizards!

Easily one of my favorite troops in the game is the damage specialist, the Wizard. With it’s heavy damage and relatively low housing space, it is one of the most versatile units in the game. The only downside to them is their EXTREMELY long build time, which deters many players from using them often. They are an essential part of some well-known strategies at all levels, low and high. When I was Town Hall 6, I used them with my giants and healers to completely destroy bases. As a Town Hall 8, I use GoWiPe extremely often in wars and find it very effective. I also know that the most commonly used strategy at the highest level is GoWiWi, which is the go-to army of a pusher.

The wizards aren’t only great for pushers with time galore, they are also fun to just fool around with once you finish all the Lab Upgrades for your Town Hall and you have no use for elixir. They might have even more uses after the new update with the valkyries, which have extremely high health, now that valkyries will actually be used. A Wizard-Valkyrie combination seems like a likely army for people who want to have fun while raiding and not just pushing for the cups.

My favorite army for clan wars is GoWiPe, which devastates Town Hall 8 and 9 bases easily. Only downside to this army is the extreme Dark Elixir and Elixir costs both. My wizards are level five and they are amazing; From the level six wizards I’ve recieved  in my clan castle, they seems AWESOME. Wizards can also be used at Town Hall 6 and seven with two heal spells, two healers, and giants to absolutely demolish some bases and sometimes destroy some well-upgraded Town Hall Sevens. Wizards are the most versatile and one of the best units in the entire game (Maybe besides P.E.K.K.A’s, which I will get to later).